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Masato Kumazawa, the producer behind the latest installment in the Resident Evil franchise, recently shared intriguing insights into the game's development. He revealed that the project initially began as a multiplayer experience, which allowed the team to explore various gameplay mechanics. While the multiplayer prototype was described as “fun to play,” Kumazawa admitted that it lacked the essential horror elements that fans of the series have come to expect.
During the development process, the team recognized the need to pivot away from the multiplayer focus to deliver a more immersive and terrifying experience. Kumazawa mentioned that despite the shift, "some remaining elements" from the original concept have been integrated into the final product, enhancing the overall gameplay without sacrificing the franchise's core identity.
As the game progresses towards its release, fans are eager to see how these elements will manifest in the final version, blending the thrill of multiplayer with the chilling atmosphere that defines Resident Evil.
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